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SWAT Department

Important Notice

In addition to these internal rules, all SWAT members are required to also follow the Server Rules, the Leader Rules and the General Department Rules.

Internal Rules

1. Faction Commands

The commands available to your faction. Some are limited by rank or department, as noted.

General

  • F1 — Faction radial menu: quick actions while on duty (MDC, search, cuff, fines...).
  • /fa — Opens the faction panel.
  • /duty — Go on or off duty (at the HQ, your home, or a jail zone).
  • /factionhelp · /fh — Opens this General Info tab.

Communication

  • /f [message] — Sends a message to all members of the police factions.
  • /r [message] — Sends a message to your department.
  • /g [message] — Sends a message to the entire government bloc (Police, Government, The Company).

Police Operations

  • /mdc [name|id] — Opens the MDC tablet: records, search, wanted list.
  • /calls — Opens the MDC Civilian Calls tab: 911 reports from players.
  • /ms [name|id] — Summons a player: if wanted, they are asked to surrender, otherwise to stop. With no name, it summons the nearest wanted player nearby.
  • /m [message] — Megaphone: broadcasts a one-way spoken order to everyone nearby (e.g. /m clear the road).
  • /track [name|id] · /find [name|id] — Tracks a player's live location.
  • /untrack · /stopfind — Stops tracking.
  • /fvr — Respawns the faction's vehicles.

Law Enforcement

  • /arrest — Sets a waypoint to the nearest arrest point.
  • /search [name|id] — Searches a nearby player's inventory (max 5 m).
  • /cuff [name|id] — Handcuffs a nearby player (max 3 m).
  • /uncuff [name|id] — Releases a nearby handcuffed player (max 3 m).
  • /escort [name|id] — Seats a nearby handcuffed player in your vehicle (you must be the driver).
  • /dismiss [name|id] — Releases early a player you stopped with /ms (unfreezes them).
  • /ticket · /fine [name|id] — Issues a fine to a nearby player (max 5 m).
  • /cancelfine [name|id] — Cancels a pending fine you issued (with no name it cancels your last fine).
  • /su [name|id] — Gives a player a wanted level (works from a distance, like in the MDC).
  • /revoke driving|weapon [name|id] — Suspends a player's driving or weapons license (max 5 m).
  • /confiscate illegal|ammo [name|id] — Confiscates illegal items or ammunition from a nearby player. Illegal items require a recent /search.
  • /wanted — Opens the MDC wanted list.
  • /debt — Opens the MDC debt list.

Corrections

  • /co — Opens the Correctional Officer (CO) tablet.

2. Faction Skins

Rank Set
Rank 1 Set 6
Rank 2 Set 3 and Set 4
Rank 3 Default
Rank 4 Set 5
Rank 5 Set 1
Rank 6 Set 2

2.1 You may wear the skins of ranks lower than your own (e.g. if you are rank 5, you may wear the skins of ranks 1-4).

Rank 1 - Set 6
Rank 1 — Set 6
Rank 2 - Set 3
Rank 2 — Set 3
Rank 2 - Set 4
Rank 2 — Set 4
Rank 3 - Default
Rank 3 — Default
Rank 4 - Set 5
Rank 4 — Set 5
Rank 5 - Set 1
Rank 5 — Set 1
Rank 6 - Set 2
Rank 6 — Set 2

3. Suspects

3.1 Favoring players is forbidden. A SWAT Agent must show FAIRNESS (sanction: Faction Warn).

3.2 When you have a suspect in your custody, you are required to give them [/cuff] so that other department members can see they are with you. You may not give them [/uncuff] until the suspect reaches jail (sanction: Verbal Warning).

3.3 Using agent advantages (in any form) when the situation does not call for it is strictly forbidden (sanction: Faction Warn or dismissal).

3.4 If a gang member is within the HQ premises (the premises include the HQ courtyard with its parking) you may not confiscate their weapons. The rule does not apply if that gang member attacks you or any other player who is not part of the gangs (sanction: Faction Warn).

3.5 Before carrying out a search on players inside a vehicle and ordering them to get out, you must make sure they are present at the PC (moving or typing in chat) and have proof of this (sanction: Faction Warn).

3.6 For any action you must have proof in case of a complaint.

3.7 All members of the police departments are required to keep the chat enabled, with all its features, visible in their proof (sanction: Verbal Warning on the first offense, Faction Warn on the next).

3.8 When you confiscate a player's ammunition, you are required to also tell them the reason. A simple text saying "weapons in plain sight" is enough (sanction: Verbal Warning).

3.9 You may not confiscate a suspect's ammunition if they do not have the right to surrender (sanction: Faction Warn).

3.10 Department members may not drive abusively or intentionally disturb other road users (examples: intentionally ramming other drivers multiple times, blocking the road, etc.) (sanction: Faction Warn).

4. Faction

4.1 Using a weapon at the SWAT headquarters during meetings/training sessions/gatherings of any kind is strictly forbidden (sanction: Faction Warn).

4.2 When an officer breaks traffic rules (drives in the oncoming lane, uses nos, etc.), they will be fined by the Leader, and if they do not pay it within 48 hours they receive a Faction Warn.

4.3 Candidates who pass the entry tests may not be [/duty] on or use the [/r] and [/g] chat (sanction: failing the tests).

4.4 Those who possess illegal items have 24 hours from joining the faction to get rid of them (sanction: Faction Warn).

4.5 Any player who has been accepted to take the tests must behave decently. If they insult or behave inappropriately toward a faction member, they are automatically rejected without the right to take the faction's entry tests anymore.

5. Wanted

5.1 SWAT members may go after any wanted level.

5.2 SWAT members are forbidden from carrying out traffic-type activities (driving license confiscation, fines, etc.). If a SWAT member catches a player driving improperly, they may report it on [/r] for the traffic team (sanction: Faction Warn).

5.3 SWAT members are forbidden from using anything other than department vehicles to chase wanted suspects (sanction: Faction Warn).

6. Checkpoints and Searches

6.1 A SWAT checkpoint means positioning the team on a street and searching every passerby.

6.2 Checkpoints may be organized by the SWAT team if at least 7 days have passed since the last checkpoint.

6.3 The checkpoint will be announced on discord some time in advance, so that as many people as possible can take part.

Search Warrants

6.4 Search warrants may be organized by the SWAT team only if at least 7 days have passed since the last warrant.

  • this activity involves searching gang headquarters and may be organized by any rank 5+ member.
  • this activity must be announced 48 hours before it takes place.
  • at any warrant or checkpoint it is mandatory to have your helmet equipped so you cannot be recognized, except for the person organizing the checkpoint/search (sanction: Faction Warn).