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Sheriff Department

Important Notice

In addition to these internal rules, all Sheriff members are required to also follow the Server Rules, the Leader Rules and the General Department Rules.

The Sheriff department primarily handles Bolingbroke Penitentiary, its members being Correctional Officers (COs).

Internal Rules

1. Faction Commands

The commands available to your faction. Some are limited by rank or department, as noted.

General

  • F1 — Faction radial menu: quick actions while on duty (MDC, search, cuff, fines...).
  • /fa — Opens the faction panel.
  • /duty — Go on or off duty (at the HQ, your home, or a jail zone).
  • /factionhelp · /fh — Opens this General Info tab.

Communication

  • /f [message] — Sends a message to all members of the police factions.
  • /r [message] — Sends a message to your department.
  • /g [message] — Sends a message to the entire government bloc (Police, Government, The Company).

Police Operations

  • /mdc [name|id] — Opens the MDC tablet: records, search, wanted list.
  • /calls — Opens the MDC Civilian Calls tab: 911 reports from players.
  • /ms [name|id] — Summons a player: if wanted, they are asked to surrender, otherwise to stop. With no name, it summons the nearest wanted player nearby.
  • /m [message] — Megaphone: broadcasts a one-way spoken order to everyone nearby (e.g. /m clear the road).
  • /track [name|id] · /find [name|id] — Tracks a player's live location.
  • /untrack · /stopfind — Stops tracking.
  • /fvr — Respawns the faction's vehicles.

Law Enforcement

  • /arrest — Sets a waypoint to the nearest arrest point.
  • /search [name|id] — Searches a nearby player's inventory (max 5 m).
  • /cuff [name|id] — Handcuffs a nearby player (max 3 m).
  • /uncuff [name|id] — Releases a nearby handcuffed player (max 3 m).
  • /escort [name|id] — Seats a nearby handcuffed player in your vehicle (you must be the driver).
  • /dismiss [name|id] — Releases early a player you stopped with /ms (unfreezes them).
  • /ticket · /fine [name|id] — Issues a fine to a nearby player (max 5 m).
  • /cancelfine [name|id] — Cancels a pending fine you issued (with no name it cancels your last fine).
  • /su [name|id] — Gives a player a wanted level (works from a distance, like in the MDC).
  • /revoke driving|weapon [name|id] — Suspends a player's driving or weapons license (max 5 m).
  • /confiscate illegal|ammo [name|id] — Confiscates illegal items or ammunition from a nearby player. Illegal items require a recent /search.
  • /wanted — Opens the MDC wanted list.
  • /debt — Opens the MDC debt list.

Traffic Radar

  • /radar — Toggles the in-car radar HUD on/off (police vehicles equipped with radar).
  • /radarsettings — Opens the radar settings: antennas, traffic direction, speed and plate lock, speed limit, size and position. The operational settings are shared with everyone in the same vehicle; size and position remain personal.

Corrections

  • /co — Opens the Correctional Officer (CO) tablet, used to manage the inmates of Bolingbroke Penitentiary.

2. Department Vehicles

2.1 Do not use police vehicles for personal purposes (sanction: Faction Warn).

2.2 Respawn the department vehicles once you are done using them.

3. Suspects

3.1 Favoring players is forbidden. A Sheriff member must show FAIRNESS (sanction: Faction Warn).

3.2 When you have a suspect in your custody, you are required to give them [/cuff] so that other department members can see they are with you. You may not give them [/uncuff] until the suspect reaches jail (sanction: Verbal Warning).

3.3 Using Correctional Officer advantages (in any form) when the situation does not call for it is strictly forbidden (sanction: Faction Warn or dismissal).

3.4 If a gang member is within the HQ premises (the premises include the HQ courtyard with its parking) you may not confiscate their weapons. The rule does not apply if that gang member attacks you or any other player who is not part of a gang (sanction: Faction Warn).

3.5 Before carrying out a routine check on players inside a vehicle and ordering them to get out, you must make sure they are present at the PC (moving or typing in chat) and have proof of this (sanction: Faction Warn).

3.6 For any action you must have proof in case of a complaint.

3.7 All members of the police departments are required to keep the chat enabled, with all its features, visible in their proof (sanction: Verbal Warning on the first offense, Faction Warn on the next).

3.8 When you confiscate a player's ammunition, you are required to also tell them the reason. A simple text saying "weapons in plain sight" is enough (sanction: Verbal Warning).

3.9 You may not confiscate the ammunition of a wanted suspect if they do not have the right to surrender (sanction: Faction Warn).

3.10 Department members may not drive abusively or intentionally disturb other road users (examples: intentionally ramming other drivers multiple times, blocking the road, etc.) (sanction: Faction Warn).

4. Faction

4.1 Using a weapon at the Sheriff headquarters during meetings/training sessions/gatherings of any kind is strictly forbidden (sanction: Faction Warn).

4.2 When an officer breaks traffic rules (drives in the oncoming lane, uses nos, etc.), they will be fined by the Leader, and if they do not pay it within 48 hours they receive a Faction Warn.

4.3 Candidates who pass the entry tests may not be [/duty] on or use the [/r] and [/g] chat (sanction: failing the tests).

4.4 Those who possess illegal items have 24 hours from joining the faction to get rid of them (sanction: Faction Warn).

4.5 Any player who has been accepted to take the tests must behave decently. If they insult or behave inappropriately toward a faction member, they are automatically rejected without the right to take the faction's entry tests anymore.

5. Wanted

5.1 Sheriff members of rank 1-3 deal exclusively with guarding the Penitentiary (prison duty) and with the radar; they may not go after wanted.

5.2 Sheriff members of rank 4+ may go after suspects with wanted 1 and 2 who have the right to surrender. At SWAT's request (e.g. being outnumbered, Rob, mass DM), they may also intervene on suspects with higher wanted levels.

5.3 Sheriff members may not go after suspects without the right to surrender (even if they issued the wanted themselves), regardless of rank. They may only respond by killing suspects who attack them (sanction: Faction Warn).

5.4 A Sheriff member may only arrest the suspect they gave a wanted to, as long as that suspect has the right to surrender.

5.5 Suspects with the right to surrender lose that right when they attack you at least 4 times with their fists or fire at least 1 weapon shot at you.

5.6 Sheriff members are required to chase suspects only with department vehicles (sanction: Faction Warn).

6. The Prison

Sheriff members are the Correctional Officers (COs) of Bolingbroke Penitentiary and manage inmates through the CO tablet (the [/co] command).

General

6.1 To jail, release or modify an inmate's sentence you must be ON DUTY. Off-duty members cannot jail or release anyone.

6.2 You must be near the inmate in order to jail them, release them or modify their sentence.

6.3 Upon jailing, the inmate's items are confiscated automatically.

6.4 All members with access to the CO tablet (rank 1+) can add case notes to an inmate. Always record the concrete reason for every action taken against an inmate.

Abilities by Rank

Rank Extension Reduction Solitary Max solitary Release from solitary Release inmate
1 +5 min
2 +10 min
3 +15 min 30 min
4 +20 min 30 min
5 ±25 min unlimited*
6 ±25 min unlimited*

* Unlimited, but solitary can never exceed the inmate's remaining sentence.

Important Notice

Sheriff members of rank 6, as well as any member of the police faction with rank 6-7 (regardless of department), have full access to the CO tablet.

Limits

6.5 An inmate's maximum sentence is 240 minutes (4 hours). Any extension is capped at this limit; you can never exceed 4 hours in total.

6.6 Sentence changes are cumulative per officer, per inmate. For example, a rank 3 member can add at most 15 minutes in total to an inmate, not repeatedly.

6.7 Solitary can never exceed the inmate's remaining sentence.

6.8 To send an inmate to solitary you must be within 5 m of them. There is a 30-second cooldown between sends. You cannot send to solitary an escaped inmate, an inmate on community service, or one already in solitary.

Sentence Changes

6.9 Extending a sentence is done ONLY for valid reasons and only with proof. Examples: the inmate fights other inmates, causes a disturbance or tries to escape (sanction: Faction Warn).

6.10 Reducing a sentence is done ONLY for valid reasons (e.g. exemplary behavior, a sentence given by mistake). Reducing a sentence for favoritism, friends or in exchange for benefits is forbidden (sanction: Faction Warn).

6.11 Do not extend or reduce an inmate's sentence for fun or without a real reason (sanction: Faction Warn).

Solitary Confinement

6.12 Solitary is used ONLY for valid reasons and only with proof. Examples: the inmate attacks the guards/COs, fights other inmates or repeatedly refuses orders (sanction: Faction Warn).

6.13 Do not send inmates to solitary or change the solitary duration without a valid reason (sanction: Faction Warn).

Release

6.14 Releasing an inmate before their term ends is done ONLY for valid reasons (e.g. wrongful jailing, a Government order). Releasing for favoritism or in exchange for benefits is forbidden (sanction: Faction Warn or dismissal).

Killing Inmates

6.15 If a Sheriff member kills an inmate within the prison, that inmate automatically receives +5 minutes of solitary. Killing inmates is a consequence-bearing action, not something allowed without reason: kill an inmate only when the situation requires it (e.g. an inmate who attacks you or tries to escape) and only with proof (sanction: Faction Warn).

Evidence

6.16 For any action taken against an inmate (extension, reduction, solitary, release, killing) you are required to have proof, in case of a complaint (sanction: Faction Warn).

7. Radar and Fines

7.1 Sheriff members may use the car radar (just like the Roads team), but ONLY outside the city. The city area is handled exclusively by the Roads department.

7.2 Before starting a radar patrol in an area (outside the city) you must ask 3 times on [/f], with at least 10 seconds between them, whether the area is free. If you receive no reply, you may begin.

7.3 You are required to have proof of those 3 questions on [/f]. If you do not, you will be sanctioned with Faction Warn.

7.4 Players who exceed the speed limit by 1 - 5 km/h will not be sanctioned.

7.5 If you catch a player exceeding the legal limit, you must go after them and sanction them according to the rules.

Important

If a colleague announces on [/f] that an area is being freed up and you have proof of that announcement, you may take over the area without asking again whether it is free.

Speed Limits

Zone Limit Responsible
In the city (red) 80 km/h Roads
Outside the city (orange) 120 km/h Sheriff / Roads
On highways (green) 150 km/h Sheriff / Roads

Speed limit map

7.6 Sheriff members may issue fines and confiscate driving licenses ONLY for speeding. You may not sanction improper parking, improper driving or traffic disturbance — these are the responsibility of the Roads team (sanction: Faction Warn).

7.7 When a player is fined they will get the option to accept or decline the fine, being automatically sanctioned if they refuse. If they have no money, they will be automatically sanctioned.

7.8 You may not fine a player to whom you gave a wanted 2 "Order Non-Compliance".

7.9 It is forbidden to give money to those who cannot pay the fine (sanction: Faction Warn).

7.10 You may not split the sanction given to players by applying only part of it, regardless of the situation. For example, you may not give a player ONLY the fine if the prescribed sanction is a fine and driving-license suspension (sanction: Faction Warn).

Fine Values

Offense Below Level 10 Level 10+
Speeding (under 50 km/h) 1.000$ 5.000$
Speeding (over 50 km/h) 2.000$ 10.000$

License Confiscation

  • Exceeding the legal speed by 50 to 100 km/h ⇒ corresponding fine + driving license confiscation 1 hour.
    • The 1 - 5 km/h exception does NOT apply here!
  • Exceeding the legal speed by at least 100 km/h ⇒ corresponding fine + driving license confiscation 2 hours.
    • The 1 - 5 km/h exception does NOT apply here!

8. Handling Civilians

8.1 Any player who is not part of a police department is considered a civilian.